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GameMaker State System

GameMaker State System

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Devlog

  • Version 1.4.1
    December 16, 2024 by Koyan#new update
    Overhaul behavior pattern has been optimized Changed DS behavior to ARRAY’s way better and easier to understand, and lets us get rid of some unneeded events like destroy/cleanup Removed “.Finished... Continue reading
  • Version 1.3.2
    September 01, 2023 by Koyan#bugfix
    State machine now knows if the object that summoned him is destroyed or not So we are no longer get a hard crash upon destroying the object inside the state events I have no idea how I’ve missed tha... Continue reading
  • Version 1.3
    July 10, 2023 by Koyan#tweak, #feature
    In this update, some stability stuff I've forgotten to add has been added * "| MACHINE END |" Debug log has been fixed, so it will only log it if the state's debug mode is on. * kAmountOfMachinesCreat... Continue reading
  • Version 1.2
    May 09, 2023 by Koyan#tweak
    1. GetDebug(); and GetStateBank(); behavior has been changed. 2. GetStateBank(); will give those state's keys and values separately via array form. Not like before giving only the states function name... Continue reading
  • Version 1.1
    March 31, 2023 by Koyan#feature
    -| NEW FEATURE |- System now understands if a real state is called or not if no state is called from the data bank, then system will warn you like below if the debug mode is set to true Warning Debug... Continue reading
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