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GameMaker State System
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Devlog
Version 1.4.1
December 16, 2024
by
Koyan
#new update
Overhaul behavior pattern has been optimized Changed DS behavior to ARRAY’s way better and easier to understand, and lets us get rid of some unneeded events like destroy/cleanup Removed “.Finished...
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Version 1.3.2
September 01, 2023
by
Koyan
#bugfix
State machine now knows if the object that summoned him is destroyed or not So we are no longer get a hard crash upon destroying the object inside the state events I have no idea how I’ve missed tha...
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Version 1.3
July 10, 2023
by
Koyan
#tweak, #feature
In this update, some stability stuff I've forgotten to add has been added * "| MACHINE END |" Debug log has been fixed, so it will only log it if the state's debug mode is on. * kAmountOfMachinesCreat...
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Version 1.2
May 09, 2023
by
Koyan
#tweak
1. GetDebug(); and GetStateBank(); behavior has been changed. 2. GetStateBank(); will give those state's keys and values separately via array form. Not like before giving only the states function name...
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Version 1.1
March 31, 2023
by
Koyan
#feature
-| NEW FEATURE |- System now understands if a real state is called or not if no state is called from the data bank, then system will warn you like below if the debug mode is set to true Warning Debug...
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