Version 1.5.6
GameMaker State System » Devlog
- EventInitialize() function has been renamed to CheckInitialization()
- .Initialize() is BACK for custom use! In the 1.5.4 update, I changed it to EventInitialization() for some reason, but now it has been reverted
- When using this version, make sure to switch back to .Initialize() for custom use, any other feature introduced in 1.5.4 are working as intended, only the naming of some stuff has changed
- Also changed kState() setup reverted back to functions returning undefined rather then just direct undefined
- Fixed some namings/comments
As you can see not much has been added more like I reverted some features because it seems like some features are breaking down in some project types
If you have ideas feel free to tell me but other then that and maybe bugfixes, I can safely say this state system is finished
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Version 1.5.6 7.3 kB
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- Version 1.5.497 days ago
- Version 1.4.1Dec 16, 2024
- Version 1.3.2Sep 01, 2023
- Version 1.3Jul 10, 2023
- Version 1.2May 09, 2023
- Version 1.1Mar 31, 2023
