Version 1.5.4
GameMaker State System » Devlog
- EventInitialize() Added this one is customizable
- Initialize() Fully re-worked! Its now has a auto-checkup and auto call system its way more usefull now
This event is not customizable anymore change your old .Initialize event to .EventInitialize
- Added SetLink() & DeleteLink()
We can now link states! We can set or delete them anyway we want! But be aware a state can only be linked once
- All Pause() Systems re-worked and its better then ever
- kSpeedType added and uses FPS while updating itself, so no more FPS related issues!
- Many Fail-safe features are added its more stable then ever now it works like it should finally
- A lot of quality of life adjustments!
- A lot of bugfixes!
Some namings and behaviours are changed for the better, check your code before implementing this version but other than those its pretty much the same but better version of the tool feel free the test its new mechanics it will not let you down!
TLDR; It’s completed! With new features, very important bugfixes and stability that comes with it, its finished!
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Koyan's State System 1.5.4 7.3 kB
4 days ago
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More posts
- Version 1.4.1Dec 16, 2024
- Version 1.3.2Sep 01, 2023
- Version 1.3Jul 10, 2023
- Version 1.2May 09, 2023
- Version 1.1Mar 31, 2023