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Devlog
V1.4.0 - Big Update
August 27, 2023
by
Koyan
#update
Changed player’s values for better default game feel. Kinetic Class changed to make it more customizable and easy to control (allow_move, allow_push) . Dash object checkup inside the dash state step...
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V1.3.2 - TWEAK & FIX
June 20, 2023
by
Koyan
#tweak
Some tweaks & fixes has been made inside the template for better control and understanding. Player's variable definition options has been reduced and set again inside the Initialize(); Event for more...
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V1.3.1 - HOTFIX
June 07, 2023
by
Koyan
#hotfix
I've fixed the shift bug when player jumping it doesn't shift the player in X or Y axis correctly, it was because of (onRoof) variable, I've changed it like you'll see below and it now works as intend...
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V1.3 - BIG UPDATE
June 04, 2023
by
Koyan
#update, #changes
A lot of new systems has been implemented! Every entity is now belong to their respected "CLASSES" Any entity child object can be customized but it has be a CLASS child collideAt(); and canCollide();...
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V1.2 - Systems has been updated
May 08, 2023
by
Koyan
#update
-Camera object inside the template has been replaced with new "KOYAN KAMERA". -State system has been updated with the released new version. New Camera State Update Notes...
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V1.1 - State System Updated
March 31, 2023
by
Koyan
#feature
-| NEW FEATURE |- State system now understands if a real state is called or not if no state is called from the data bank, then system will warn you like below if the debug mode is set to true Warning...
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V1.0 - Tweaks
March 30, 2023
by
Koyan
#tweak
Koyan camera is removed and changed with a significantly weaker but easier to use camera is added (Koyan camera is old and people should not need to learn a new tool to just to be able to use a tool)...
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