V1.3 - BIG UPDATE
GameMaker Template » Devlog
A lot of new systems has been implemented!
Every entity is now belong to their respected "CLASSES" Any entity child object can be customized but it has be a CLASS child
collideAt(); and canCollide(); only works if that object is the "ENTITIES" Child. Do not use collideAt(); on other objects for them just use instance_place();
-| What changed |-
- Class System has been added, (Entities, Kinetic, Static, Push) With comments for better understanding
- Class objects has variable definition settings
- Class child objects use variable definition to define some variables now
- Push able objects added, (o_box) Children of the Push Class
- PadJump(); state has been removed
- Jump Pad object works without a state now, inside the Player's .Addition();
- marioJump in other words (variable jump) has been added and you can control this mode in variable definition of the Player
- collideAt(); been updated with various settings in it's arguments
- canCollide(); been updated with various settings in it's arguments
- Slope systems on Kinetic Class can be deactivated via variable definition now
- WallGrab(); state is now more smooth and realistic
- When you press down, you can drop down more smoothly and easily from platforms
- hsp & vsp is always (0) at every events start via .IncludeToStart();
- New variables are added saved_hsp & saved_vsp, like in their names, save's the last value of hsp & vsp before they were set back to (0)
- LedgeGrab(); state works so much better right now with upgraded code you can hold any ledge corner like inverted or even scaled ones
- .Start(); and .Step(); events of some states are been updated with better and understandable versions
- move_x()/move_y() or push_move_x()/push_move_y() Codes have more options now, their when collide summon this code is now customizable
- There are options for those functions (stop_x/stop_y) or in push class its (push_stop_x/push_stop_y) or (shift_x/shift_y) or (push_shift_x/push_shift_y), this options are for when colliding with an Class object selecting the outcome
- Bugfixes
Files
Koyan's Platformer Template V1.3 107 kB
Jun 03, 2023
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GameMaker Template
NEW
Status | Released |
Category | Tool |
Author | Koyan |
Genre | Platformer |
Tags | Game Design, GameMaker, Indie, Side Scroller, Singleplayer, Project template |
Languages | English, Turkish |
Accessibility | Configurable controls |
More posts
- V1.4.0 - Big UpdateAug 27, 2023
- V1.3.2 - TWEAK & FIXJun 20, 2023
- V1.3.1 - HOTFIXJun 07, 2023
- V1.2 - Systems has been updatedMay 08, 2023
- V1.1 - State System UpdatedMar 31, 2023
- V1.0 - TweaksMar 30, 2023