V1.3.2 - TWEAK & FIX
GameMaker Template » Devlog
Some tweaks & fixes has been made inside the template for better control and understanding.
Player's variable definition options has been reduced and set again inside the Initialize(); Event for more clear outcome. It wasn't making any sense that only some of the value's are changeable from variable definition and not others. I can't add the others so I just removed them completely.
CLASS STATIC, variable definition has been tweaked a lil too, so people can understand better what it actually meant.
- CLASS STATIC, setup is changed a bit too. Every class is connected to (entities) object and inherit it's events but static has a custom canCollide(); Function, so (one_way) Actually works now for static's children. You can make any static children an one way platform, just by checking its (one_way) Option inside from its variable definition panel.
- There is still a (o_sub_solid) Object asset there and I'll keep it just for the sake of it, it has it's (its_platform) Default check-marked, so it just a convenience for users.
- (o_debug) is now referred as (o_game) and it now has a default (audio_group) loading procedure.
Get GameMaker Template
Download NowName your own price
GameMaker Template
NEW
Status | Released |
Category | Tool |
Author | Koyan |
Genre | Platformer |
Tags | Game Design, GameMaker, Indie, Side Scroller, Singleplayer, Project template |
Languages | English, Turkish |
Accessibility | Configurable controls |
More posts
- V1.4.0 - Big UpdateAug 27, 2023
- V1.3.1 - HOTFIXJun 07, 2023
- V1.3 - BIG UPDATEJun 04, 2023
- V1.2 - Systems has been updatedMay 08, 2023
- V1.1 - State System UpdatedMar 31, 2023
- V1.0 - TweaksMar 30, 2023