V1.3.2 - TWEAK & FIX


Some tweaks & fixes has been made inside the template for better control and understanding.

  • asd0
    Player's variable definition options has been reduced and set again inside the Initialize(); Event for more clear outcome. It wasn't making any sense that only some of the value's are changeable from variable definition and not others. I can't add the others so I just removed them completely.



  • CLASS STATIC, variable definition has been tweaked a lil too, so people can understand better what it actually meant.


  • CLASS STATIC, setup is changed a bit too. Every class is connected to (entities) object and inherit it's events but static has a custom canCollide(); Function, so (one_way) Actually works now for static's children. You can make any static children an one way platform, just by checking its (one_way) Option inside from its variable definition panel.


  • There is still a (o_sub_solid) Object asset there and I'll keep it just for the sake of it, it has it's (its_platform) Default check-marked, so it just a convenience for users.


  • (o_debug) is now referred as (o_game) and it now has a default (audio_group) loading procedure.

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