V1.3 - Tweaks


In this mini update, some stuff I've forgotten to add has been added

  • global.k_set_xoffset(); and global.k_set_yoffset(); been added, so you can now change these values in runtime too.
  • waitState(); has been added, you can now use this to pause you camera, like in a cutscene or in a UI screen. Target will be ignored.
  • k_display_def; wouldn't work properly if the game opens in fullscreen mode, this has been fixed.
  • Draw GUI elements are written on a different surface from now on and overhauled, so gui settings will not effect the debug ui.
  • You can change the new surface size for debug ui via d_surf_width; and d_surf_height; values inside the Initialize();
  • k_gui_set_size(); and k_res_set_size(); are renamed and now called k_set_gui_size(); and k_set_res_size(); for better intellisense.
  • k_fullscreen_set(); and k_fullscreen_auto(); are renamed and now called k_set_fullscreen(); and k_auto_fullscreen(); for better intellisense.
  • k_disp_set_size(); is renamed and now called k_set_disp_size(); for better intellisense.
  • Target object not being in the starter room of the object is returning "undefined" mostly happens because of the target modes, this has been fixed.
  • Version numbers are recorded in the create event now so you can better understand which version you've downloaded.
  • k_set_mode(); has been tweaked a little so its more accurate now.

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